Davorenia
Digital illustration process — Davorenia editorial
digital illustration

Where drawing meets the screen — articles, observations and practical notes

Davorenia covers digital illustration from the inside out — tools, process decisions, visual reasoning, and the parts nobody talks about. No performance, just honest writing about making images with software.

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What gets covered here

Articles here get into the actual process of making an illustration — not the tidy version you see in a timelapse, but the 3-hour middle where nothing reads correctly and you are deciding whether to redo the linework or push through with color.

Expect specific decisions: why a particular layer order, when to use clipping masks versus transparency, how the approach shifts depending on canvas size. These pieces are written for people already drawing, not for beginners looking for a starting point.

Tool coverage focuses on what is actually useful after 6 months of daily use — not first impressions. Pieces compare brushes across apps, look at how Procreate and Clip Studio handle the same task differently, and occasionally pull apart a lesser-known feature that changes how you work.

No affiliate links, no sponsored mentions. If something gets recommended it is because someone here spent real time with it.

Some articles step back from the practical and look at visual reasoning — how composition decisions come from thinking about weight and movement, why certain color relationships feel stable or tense, what separates a drawing that communicates from one that just describes.

These pieces are slower reads. They are worth it if you want to understand why something works rather than just reproduce it.

fits this site
  • Digital painting on tablets
  • Brush engine comparisons
  • Color theory in practice
  • Layer structure approaches
  • Stylization decisions
out of scope
  • 3D modeling and rendering
  • Motion graphics
  • Photography editing
  • UI and product design
  • Print production
publishing rhythm

How often things appear

  • 2 new articles per month — every other Tuesday
  • Long-form process pieces drop quarterly — roughly 2,400 words each
  • Tool notes when something significant changes — not on a schedule
  • Series installments follow the previous part by 2–3 weeks

There is no pressure to catch up. Older articles hold up on their own — nothing here assumes you read something else first unless it says so directly.

longer arcs

Multi-part series running now

Reading color in illustration

Why some palettes feel grounded and others just look busy — examined through specific examples.

4-part series
Clip Studio vs Procreate — same brief

One illustration prompt, both apps, honest comparison of how the tools shape the result.

3-part series
Linework decisions

When clean lines help, when they hurt, and what happens in the 20 pixels around an edge that matters most.

ongoing
Light logic for flat styles

Flat illustration is not anti-light — this series looks at how to use lighting logic without abandoning simplicity.

2-part series